From sequential to global
Exploring the landscapes of neomillennial learners
DOI:
https://doi.org/10.14742/apubs.2008.2362Keywords:
sequential learners, global learners, neomillennial learners, e-learning, MUVEsAbstract
Virtual learning, once the realm of science fiction, is now a reality. The informal learning multi-user virtual gaming environments of neomillennial learners are beginning to shape formal educational landscapes. Such informal environments as RuneScape and Second Life contain the key pedagogical elements of learner-centred environments: they are visually rich, immersive, nonlinear, allow for individual and collaborative learning, creativity, and allow for learner choice in activities, pathways and assessments. Learning style research in e-learning environments yielded some interesting discrepancies between the learning styles of novice undergraduate e-learners, and between graduate e-learners and educators teaching in, and designing for, e-learning environments. This in turn suggests considered approaches to accommodating both sequential and global learning preferences in e-learning environments. This paper uses the example of Second Life to suggest a balanced approach for sequential and global learners.
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Copyright (c) 2025 Julie Willems

This work is licensed under a Creative Commons Attribution 4.0 International License.