Object appreciation through haptic interaction
DOI:
https://doi.org/10.14742/apubs.2008.2434Keywords:
haptics, virtual museumsAbstract
Much research and development has gone into creating a viable means to interact with virtual objects. Haptic devices, such as the Phantom Omni by Sensable Technologies, provide a means of using computer graphics and force feedback to create a multimodal sensory experience. We use touch to conceptualize objects and obtain a greater understanding of them, however objects such as artworks are usually prohibited from being interacted with in this way. Some artworks, like Michelangelo’s David, have been replicated in 3D. These virtual artworks can be sent all over the world and users can interact with them by means of a haptic device. This paper compares the different characteristics of existing haptic-enabled museums and further questions the worth of using haptics as a means to communicate tactile information to museum visitors. A system has been developed to allow users the ability to interact with a replica of Michelangelo’s David. Response has been analysed, showing that the possible benefits of virtual museums include the opportunity for greater engagement with artworks by visitors, new means of educating, and storing existing historic artwork for future generations.
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Copyright (c) 2025 Matthew Butler, Peter Neave

This work is licensed under a Creative Commons Attribution 4.0 International License.