Teaching computer science using Second Life as a learning environment
DOI:
https://doi.org/10.14742/apubs.2007.2555Keywords:
virtual environments, immersive education, Second LifeAbstract
Immersive education using the popular Second Life virtual environment is becoming significantly common. Many institutions and education organisations have already set up a virtual campus and are already conducting virtual lessons in Second Life. However, most of the courses currently being delivered are still limited to non-technical subjects or related to Linden scripting. This paper shares the processes and lessons learned from a pilot project exploring the use of Second Life as a learning environment for computer science subjects. This paper describes the experiences of preparing and delivering Second Life materials in the classroom. It provides a student and lecturer perspective of the advantages and disadvantages of conducting lessons through virtual worlds.
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Copyright (c) 2025 Jet Kim Seng Lim , E.M. Nalaka S. Edirisinghe

This work is licensed under a Creative Commons Attribution 4.0 International License.