Abstract
Role-play as a means of involving learners in experiential learning opportunities has been a characteristic of student-centered learning environments for many years. Developments in the digital environment have enabled the design of more sophisticated role play environments in which learners deal with the complexity and ambiguity of real-life issues and the same time develop their knowledge of the advantages and limitations of online communication. Virtual Situated Learning Environments (VSLEs) add a further ‘real- world’ quality to role-plays. Using several examples of VSLEs created to underpin courses in management and negotiations, this paper seeks to explore their effectiveness in providing a more real-world environment in which participants engage in role-play activities in common ‘safe’ environments and develop their knowledge and skills beyond the ‘known’ domain of their existing practice.
Keywords
Role-play, virtual situated learning environments, student centered, action based.
