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Evaluating the potential of the Nintendo Wii to support disabled students in education

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Abstract

This paper describes a new project aimed at identifying the potential of the new generation of games consoles to support learners with disabilities. The Nintendo Wii represents an innovation in the way players interact with games through the use of a remote control device that provides a more intuitive and realistic means of control and interaction. By selecting simulations, team and adventure games and evaluating them with focus groups based on students with particular types of disability, the objective is to evaluate and identify the accessibility of this type of games console and evaluate its potential for supporting disabled learners in an educational context.

Keywords

Nintendo Wii, learners with disabilities, focus groups.