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Developing an online challenge-based learning platform

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Abstract

This poster provides an overview of the early development of a platform to facilitate online challenge-based learning that has potential for widespread global application. Challenge is a highly scalable platform that can personalise education for a massive global audience. Two challenges delivering learning activities and interactive content with gamified incentives to promote learner engagement have been developed and piloted. The primary concepts underpinning the student learning experience are individual and group-based problem solving, globally relevant challenges, personalisation and gamification of outcomes.

Keywords

Challenge-based learning, gamification.