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Designing transformative learning environments

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Abstract

One way of designing transformative learning environments is to frame teaching and learning around building learning communities. Cormier promotes the idea of creating ecologies where communities can interact, and seeding this interaction via triggering events. Building on these ideas in this paper we evaluate the use of the SAMR framework and the conception of three levels of creativity to trigger transformative curriculum design within two different learning communities in distinct course contexts including: Graphic Design, and Communications Studies. The two case studies provide practical examples of using social media to explore transformative curriculum design.

 

Keywords

SAMR, educational technology adoption, mlearning, heutagogy, creativity.