Abstract
As creating resources for interactive technology-based learning activities can be a huge task, we investigated how existing resources can be used and modified. Data were collected from students, an observer, and a teacher for several problems in a mathematics course on a computing degree that were part of interactive learning activities using touch screen technologies. It was found that existing problems could become effective resources in these activities simply by modifying them with suitable formatting, and that locating related elements together helped students start a problem. However, it is also important that pedagogical principles are followed.
Keywords
Interactive, learning, touch, tablet, BYOD.
