Abstract
Most large scale software projects require team work. However, it is a common problem that, when forming teams in a university setting, students know little about each other, resulting in dysfunctional teams. To help alleviate this, we ran three small preliminary assignments before students formed a team for the last major project. The idea was to encourage students to work with a variety of group members before they could choose their final team. The results showed that half of the final groups had a makeup that changed from their first initial group.
Keywords
Group work, student teams, software development, game development.
