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Engaging online students through the gamification of learning materials

The present and the future

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Abstract

The benefits of gamification in learning and instructional design to help engage and improve student learning online are investigated in this paper. The use of scenario-based learning and alternate reality gaming (ARG) are identified as key representations for improving user engagement, productivity and help shift away from classroom based learning activities towards fully self-paced and collaborative online activities. The paper outlines the reasoning behind, and the advantages of, using scenario-based and alternate reality gaming as an instructional tool in tertiary online education.

Keywords

Gamification, Scenario-based Learning, Learning Design, Alternate Reality Gaming, User Engagement.