Abstract
A design-based theory seeded methodology was used in a pilot study that undertook to develop a 3D multi-user virtual environment (MUVE) for temporary traffic management education. This methodology is a synthesis of educational design-based research and software development practices. However, learning affordances in 3D MUVEs have yet to be considered. Simulation and social communication are treated as essential features that indicate affordances of 3D MUVEs. In the next iteration of the design, social communication activities, and simulation are to be explicitly used in the development of a 3D MUVE to use for training ship's bridge personnel how to communicate on the bridge in emergency situations.
Keywords
Theory seeded, education design-based, methodology, 3D multi-user virtual environment, 3D virtual world, vocational, technology.
