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Assessing students in Second Life

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Abstract

This paper examines various options for assessing students within a virtual world such as Second Life. Although many learning activities are being set for students in virtual worlds and considerable effort is being made to construct elaborate 3D worlds for students to explore, less effort has been expended in developing tools that can assist in the assessment of student learning within the 3D environment. Examples of assessment tasks set using the Sloodle Set, QuizHUD and scripted prims (3D objects) will be discussed.

Keywords

E-assessment, Second Life, Sloodle.