Abstract
Healthcare professionals have established that experience gained through simulation is a fundamental learning activity in developing competent nurses. An emerging technology that has, up to now, had little consideration as a clinical simulation platform is three- dimensional multi-user virtual environments. The purpose of this study was to explore Second Life as a clinical simulation platform, based on the attitudes and experiences of a sample of undergraduate nursing students. Teams of self-selected students were placed in separate locations and participated in a clinical simulation developed in Second Life. The simulation involved a series of problem-based scenarios which incorporated concepts of technical skills, patient interaction, team work, and situational awareness. Results from a set of investigative interviews provided evidence to support Second Life as a learning format for simulating clinical experience.
Keywords
Second Life, virtual worlds, clinical simulation, collaborative learning environment.
