Shades of grey

The business ethics game

Authors

  • James Oldfield
  • Andrew Slessor

DOI:

https://doi.org/10.14742/apubs.2009.2329

Keywords:

educational game playing, engagement, motivation

Abstract

This game draws on a number of benefits from educational game playing. Student engagement, motivation from a fun activity, short and sharp discussions amongst small groups, all combined with the use of technology tools. The game encompasses some of the standard principles of good practice in undergraduate education (Chickering & Gamson, 1987) including the development of cooperation among students; the use of active learning techniques; providing prompt feedback; and emphasis on time management. Although the use of technology is an important feature of this game, it is also recognised that technology alone will not improve learning (Mcvay, Murphy, & Yoon, 2008) Making the learning process more enjoyable supports the motivation levels and increases the attention levels (Cermignano, Hargadon, & McMullen, 1998). The move away from a traditional lecture is not a new concept, nevertheless due to the cost-effectiveness and low threat to student involvement, the traditional lecture method is still widely used in business classrooms (Cook & Hazelwood, 2002).

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Published

2009-12-01

Issue

Section

ASCILITE Conference - Posters

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