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Authentic context as a foundation for gamification and game-based learning

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Abstract

Engage learners, the results of these endeavours are varied and there is still limited understanding of the success factors and design principles of pedagogically meaningful gamified and game-based learning Gamified and game-based learning are becoming increasingly widespread in formal education. While the primary motivation for employing gamification and game-based learning tends to be the attempt to motivate and. This paper suggests that understanding the role of an authentic context is a useful starting point for a meaningful gamified learning design. Drawing from human-computer interaction and educational research in situated and authentic learning it proposes the first steps for a roadmap towards a deeper understanding of the phenomena of gamification and game-based learning, venturing beyond the “fun factor”.

Keywords

Authentic learning, context, gamification, game-based learning, interaction design.