Using the DODDEL model to teach serious game design to novice designers

Authors

  • Mark McMahon

DOI:

https://doi.org/10.14742/apubs.2009.2192

Keywords:

Serious Game design, novice designers, The DODDEL Model

Abstract

Instructional design is often defined as a complex and ill-structured problem solving process. Research has shown that for novice designers, a clear structure is required to develop expertise goes beyond instruction on the problem solving process. There are many instructional design models that are used to explicate the process. However, there are few in the growing area of Serious Games that provide an adequate level of prescription, while accommodating the broad range of contexts and philosophies that underpin their design and development. The DODDEL Model (McMahon, 2009) has been developed to address this. This paper describes a study involving the implementation of the model with a group of undergraduate students in Serious Game design. Its value as a tool to promote expertise in novice designers is discussed.

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Published

2009-12-01

Issue

Section

ASCILITE Conference - Full Papers

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