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1708 Items
All Items
A community approach to the development of widgets to support personalised learning for disabled students
Voula Gkatzidou, Elaine Pearson
455-466
A collaborative digital storytelling pedagogy for first year marketing education
Monica Orlovic, Gosia Ludwichowska-Alluigi
210-220
A collaborative design model to support hybrid learning environments during COVID-19
Thomas Cochrane, James Birt, Neil Cowie, Chris Deneen, Paul Goldacre, Vickel Narayan, Lisa Ransom, David Sinfield, Tom Worthington
84–89
A case study on redesigning a mechanical engineering curriculum to promote self-directed learning
Santhakumari Thanasingam, Sathyan Subbiah
973-987
A blended approach in a graduate teaching assistants’ pre-service course to promote self confidence
Joanne W. McClure
656-661
A 2010 Snapshot of Educational Technology use by Teaching Staff of Charles Sturt University
Philip Uys, Barney Dalgarno, Lauren Carlson, Andrea Crampton, Jacquie Tinkler
1255-1269
Scupper’s Island
Using game design and role play to learn about professional ethics
Ken Eustace, Clinton Mason, Mitchell Swan
251-255
Olly!
(OnLine Learning for You!)
Browser based instant messaging for online learning
Miles Menegon, James Cartledge
686-688
The spring cycle blended curriculum model for teaching paragraph writing
Santhakumari Thanasingam, Swee Kit Alan Soong
997-1001
Self and peer assessment in groupwork using TeCTra
Richard Raban, Andrew Litchfield
884-886
Approaches taken by Australian universities to documenting institutional e-learning strategies
Alistair Inglis
419-427
3D virtual environments
Businesses are ready but are our ‘digital natives’ prepared for changing landscapes?
Denise Wood, Lee Hopkins
1136-1146
3D immersive virtual worlds in higher education
An Australian and New Zealand scoping study
Barney Dalgarno, Mark J.W. Lee, Lauren Carlson, Sue Gregory, Belinda Tynan
269-280
25 principles for effective instructional video design
Matthew Fyfield, Michael Henderson, Michael Phillips
418-423
21C to 700 B.C in a swipe
The Classics meet iPad
Scott Symonds, Andrew Rowatt, Andrew Jamieson, Gina Salapata, Susan Abasa, Sita Venkateswar
1201-1203
100 days with an iPad
Lessons learnt and apps acquired
Jacqui Kelly, Judy Schrape
484-486
(Re)defining Mobile Learning in the Post COVID-19 and GenAI Era
James Birt, Thomas Cochrane, Elisa Bone, Mehrasa Alizadeh, Paul Goldacre, Vickel Narayan, Todd Stretton, Robert Vanderburg, Tom Worthington
551-555
(e)Portfolio: A history
Orna Farrell
289–294
'Because I said so'
A Teacher-Centred Approach as a Scaffolding Technique to Accommodate International Distance Learners in a Student-Centred Environment
Valeri Chukhlomin
239-243
"Artificial Unconsciousness"
What toilet graffiti reveals about the limits of university mental health support in the age of AI
Ruby-Ngoc Nguyen
55-68
Video feedback in tertiary music performance classes
Carol Johnson, Alana Blackburn
103-110
Use of gamification to enhance curiosity and engagement through feedback strategies
Anupam Makhija, Meena Jha, Deborah Richards, Ayse Bilgin
137-142
Tinkerers, learning organisations and sustainable innovation
Deirdre Wilmott
1091-1095
Time Efficient & Cost Effective Online teaching tool with iConcepts in Orthodontics for DDS students @ UoM
Shazia Naser ud Din
85-86
The development of an open web based resource for answering clinical questions
Catering to geographically dispersed learners, teachers and clinicians
D. Jonas-Dwyer, A.K. Nowak, B. Shilkin, F. Leece
469-474
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